So the first batch of
DLC has been released for
battlefield 3, and if you were lucky enough to buy it when the game was first released you probably got the limited edition, which came with the fifteen-dollar
DLC pack known as Back To Karkand. For those of you who did not buy it and are debating on expanding on this
battlefieldexperience by purchasing these new maps...hopefully I can help decide that fact. Strike at Karkand, Gulf of Oman,
Wake Island and Sharqi Peninsula are the four maps rounding out this
DLC bringing back favorites from Battlefield 2. Each of the maps brings a different flavor of variety in how each of them is design, from
Wake Island's water assaults allowing for multiple flanking routes, to Strike at Kirkland’s "black hawk down" feel of going in-between buildings with squads and flanking the enemy that way. Playing through each of these maps definitely brings a sense of joy and wonder as each of the levels is destroyed and changed due to the explosions, destruction and utter chaos. Now being a
map pack, each
map does have its high points and low points, such as
Wake Island being too big to get anywhere on foot, same with Gulf of Oman, which is damaging to the console version of 12 on 12. Now if it happened to be PC it would have been a very different story of 32 on 32 so the size of each
map does damage the playing field on console as for PC it is just right. Now what damages the console version is the lack of teamwork, which if you go into a game with a solid squad do not be surprised if you are the only squad actually doing stuff while everyone else is cannon fodder. Dice could have done each
map on the console a favor and shrank it at least 30 percent getting rid of what feels like miles of open terrain of just running! The new weapons and added "persistence" or challenges as some people are calling it, allow for more weapons for those who already unlocked everything, and give people more time to unlock new weapons and attachments. In addition, the new vehicles are pretty awesome especially the new jet that hovers, allowing you to capture points and take out tanks with ease. The only downside to the jet is that it is only on the American side and not on the Russians arsenal. One of the interesting things that DICE has brought back is the old classic conquest assault mode, which means one team has all the points but the other team has a few more "tickets" and has to go capture them and hold them. This works in theory but when the ticket counter, is only 20 more it kind of takes away from the overall experience of it when you have a bunch of failure noobs draining those precious tickets dry. This is why teamwork is needed yet again and why you will probably never find it on a console; everyone tries to "call of duty" it and rank up kills and not points.
Wake Island is probably the weakest of them all, especially when you are the attackers; you start on the boat and having to huff over to the shore and capture the points and if you fall into the water prepare for a long swim. This
map seems to be balanced more to the defenders because they can get to the flags more easily, and get a better spawning position. Also, watch out for snipers and sniper tanks, there is barely any cover in this
map because it is very wide open.
Sharqi Peninsula is one of the most infantry focused maps due to its small size and the fact the points are easily close together, the great thing about this one is that its more team focused and not vehicle focused or wide if you have a strong squad you can dominate the points easy. This is not a
map built for tanks due to tall buildings where you can drop rockets and bombs on vehicles and enemies below...unless of course you are on the receiving end.
Gulf of Oman is another double-edged sword
map like
Wake Island; it has a very far off point with 2 points very close to each other. This
map seems to be a very vehicle dominated
map. However, if you can manage to get someone in a helicopter to drop you on top of the awesomely tall skyscrapers or cranes get ready for sniper heaven. The big downside to this
map is definitely, how long it takes to run from point to point, and even trying to flank around is not the best idea since if you have snipers shooting at you, you will not have any cover since it is very sparse and open.
Strike at Karkand is definitely the strongest of the bunch with how balanced it is for vehicles and just how classic the
map is for the
battlefield series, vehicles can dominate but so can the infantry. Being able to flank around, hide inside many of the buildings, and take cover definitely brings out the tension. Probably the downside from what I have seen in this
map is people will spawn snipe in the defenders spawn with tanks, and just hide in areas that are out of reach of the attackers. Now if you are a diehard
battlefield player, more than likely you have this on PC and not on console. Nevertheless, you are probably wondering if you should buy this. This is a definite buy for those who are hardcore
battlefield fans but you probably already have it and have been playing for the last few days. In any case, see you online.